Ghost Recon Breakpoint live-action trailer teases Jon Bernthal backstory
A month ahead of its release, Ubisoft has debuted a new trailer for the upcoming eleventh installment in its hit tactical shooter franchise, Tom Clancy’s Ghost Recon Breakpoint, which gives viewers a better look at Jon Bernthal (The Punisher)’s character and his backstory leading to the game’s plot, which can be viewed in the player below!
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The Ghost Recon Breakpoint name comes from a military term for the moment when a unit has lost its combat effectiveness. A breakpoint signals a posture change from attack to defense, from defense to withdraw, or withdraw to survive.
Deep in the Pacific Ocean lies the fictional archipelago of Auroa, home to billionaire tech entrepreneur Jace Skell’s massive research complex. When the US army begins to detect strange activity coming out of Auroa, they send their absolute best to investigate. Enter Nomad, the fully customizable player character and elite Ghost from Ghost Recon Wildlands. Nomad’s reconnaissance mission quickly turns into a fight for survival when hostile drones shoot down the Ghosts’ helicopter. As the sole survivor, Nomad quickly learns that even the world’s most highly trained hunters can become the hunted.
Nomad’s warm welcome is courtesy of Cole D. Walker (played by Jon Bernthal), a former Ghost and brother-in-arms whom players first met in Ghost Recon Wildlands’ Operation Oracle. In Breakpoint, Walker has betrayed the Ghosts and now leads the Wolves, a hostile faction of elite ex-military soldiers who have captured Skell’s facility on Auroa. As former Ghosts, the Wolves are far deadlier than any threat Nomad has faced before, and thanks to their weaponized Skell drones, they’re also packing a technologically advanced force that outshines anything the Ghosts have access to. Outmanned, outgunned, and stranded on a chain of islands miles away from help, Nomad (and his fellow Ghosts, if you decide to partake in the four-player co-op) needs to survive long enough to take down the Wolves and protect the world from Walker’s growing army.
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The survival fantasy comes to life on Auroa, a huge, environmentally diverse archipelago with biomes that range from snow-capped mountains and muddy marshlands to tropical jungles and brooding volcanoes. Each environment offers up its own tactical advantages, but more importantly, poses its own dangers. The Wolves and their drones aren’t the only things that can harm you on Auroa, and you’ll need to read the terrain and adapt your tactics if you want to survive.
“When we started consulting with experts, they saw that we had tactical options available to players – but there were big things missing when it came to the consideration of the terrain and the world itself, and all the issues and advantages terrain can provide,” said Creative Director Eric Couzian.
Exhaustion and injury will be real threats, so you won’t be sprinting up every mountainside or down every slope you encounter. If you want the tactical advantage of higher ground, you’ll have to weigh the cost. Trudging uphill exhausts your stamina and slows your movement, and you won’t recover until you take time to slow down, rest, or drink water. Likewise, sprinting down a hill (especially a muddy one) can cause you to fall, resulting in possible injuries or detection by enemies.
The game will also feature new stealth and cover options, new classes introducing a variety of gameplay, the ability to prep for missions, customize, and craft supplies at the temporary Bivouac camp, and the option to play as a Nomad and survive solo or in co-op mode (with three human or AI players).
Ghost Recon Breakpoint will feature competitive PvP gameplay at launch, and all character progression will be shared between single-player, co-op, and multiplayer gameplay. Players will be able to customize their Nomad and take that character freely between PvE and PvP gameplay. Character experience, class rank, equipment level, and gear will be shared across both modes. There will also be post-launch content, including the franchise’s first-ever raid.