20th Century Fox previewed 20 minutes of Justin Kurzelâs Assassinâs Creed footage in London this week
The world got its first look at director Justin Kurzelâs big screen take on Ubisoftâs hit video game franchise with the recent launch of the first Assassinâs Creed trailer. ComingSoon.net had the opportunity to dive further into the world of the film during a recent visit to the filmâs set at Pinewood Studios. Now, weâve got even more from 20th Century Foxâs December 21 release as weâve seen a rough cut of the filmâs opening, totaling about 20 minutes of Assassinâs Creed footage! Read on for a description of what we saw and then check out insight from Justin Kurzel himself.
The Assassinâs Creed footage begins with The Black Angelsâ âYoung Men Deadâ playing as we see, through a sweeping establishing shot the arc of an eagle in flight high above the Earth. On the ground, set against a dusty contemporary landscape, a young boy has his back to the camera. He lifts a hoodie over his head and we turn to see his face. This is a younger version of Michael Fassbenderâs Callum Lynch. Heâs riding a bike and the shot moves again to a higher angle, looking down on Callum as he rides along dirt road, âYoung Men Deadâ still playing. A subtitle lets us know that this is âNew Mexico, 1988.â
The Black Angels song is replaced diegetically by Patsy Clineâs âCrazyâ as young Callum, with some urgency, rides into a suburban garage and heads into a kitchen. His mom is sitting there, but sheâs not moving. Thereâs blood trickling down from her neck, gathering at a charm pendant wrapped around her wrist. Her throat has been cut. Then we see Callumâs father, standing in the kitchen in a hood, blade in hand.
âYour blood is not your own, Cal,â says the father.
Cal runs out the back as several cars pull up outside the house. Thereâs another charm pendant hanging from one of the vehiclesâ rearview mirrors. Gunshots go off as Cal runs and runs, first across rooftops and then into the dusty street. The shot looks back up to the sky where the eagle continues to soar.
28 years pass and weâre in Huntsville, Alabama at a prison where the adult Cal is being held. His cell is filled with eerie charcoal drawings.
âHe draws things from another time,â a guard tells a priest, who has arrived to read Cal his last rites. The guard explains that Cal has led a troubled life and, most recently, killed a man in a bar.
âFather,â says the guard. âThat man has the devil in his head.â
âAre you here to save my soul?â Cal asks as the priest enters his cell.
âSomething like that.â
Soon thereafter, Cal is brought to another room where heâs prepped for lethal injection. The priest reads aloud Robert Frostâs âAfter Apple-Pickingâ:
âTell my father Iâll see him in Hell,â says Cal as the poison enters his veins and his life flashes before his eyes.
And then he wakes up.
Cal is now in an all white room where Marion Cotillardâs Dr. Sophia Rikken watches over him. She tells him that he was executed and is, for all intents and purposes, dead.
Cal tried to leave but, unable to walk, is forced to crawl out of the room and into the mysterious facilityâs hallway. Rikken makes no move to stop him, but orderlies watch as Calâs crawl slowly becomes a walk. He moves past others, including a girl who repeats the message from his father:
âYour blood is not your own.â
Cal picks up speed and finds himself inside an arboretum which includes among its many plants an apple tree. Cal takes an apple in his hand and sees a massive opening on the far wall, revealing that the facility is built into a mountain and overlooks a small city. Michael K. Williamsâ character, Moussa, approaches Cal and warns him that there are eyes in the walls. Cal is more interested in the ledge and, sensing Calâs interest, Moussa tells him to jump.
Before Cal can do anything, though, a guard shoots him with a non-lethal weapon. He falls unconscious and the apple rolls from his hand.
âPrepare the animus,â says Rikken.
âI love the idea of a modern day character learning from the past,â Justin Kurzel explained, following the Assassinâs Creed footage presentation. âBeing taught by the past⌠To me, it was just like adapting a book. It was no different from âMacBethâ⌠The character has no idea who they are and learns that he actually belongs to a tribe that is 5,000 years old. That concept and idea is very cinematic. Thatâs what I felt like I was adapting.â
Justin Kurzel was working with Fassbender and Cotillard on last yearâs Macbeth when Fassbender, who himself had been developing Assassinâs Creed as a producer, approached him about helming the adaptation.
âItâs all new characters,â Justin Kurzel continued. âTheyâve all been designed and created from an original story. But the concept of the game and the spirit of the game is there and that is really to do with having access to these memories and the idea of history defining who you are. Itâs an origin story, this film, so itâs about a man in the modern day who kind of discover who he is and the fact that his lives lead back years and years and years and generations and generations.â
Although the film includes quite a few direct references to the world of the game, Justin Kurzel felt that it was important to focus on the the themes he felt really embody what Assassinâs Creed has to offer as a story.
âThe ideas in the game are what I think makes it quite so popular,â says Justin Kurzel. âTheyâre so human and within reach and universal that weâre really just drawing on that for our narrativeâŚÂ Iâm fascinated by [the concept] that your DNA kind of defines who you are. That you might be unbelievable at violin and you just pick it up and you can play it. Does that come from an ancestor who was extraordinary at it. Did years of practice not go to waste? Was that talent passed on in the blood? That happens with experiences, too. Thereâs something about tragedy and experiences of war that, emotionally, is kind of passed on to you. I love the idea that we have to be responsible with our lives because we donât die with our bodies. It continues. I find that very moving. I have daughters that are ten years old. My father died six years ago. The idea that Iâm the in between and that blood carries through I thought was a really powerful idea and concept.â
Of course, there are more than a few difference between the game and the film including, as you can see in the trailer, the look of the Animus itself. The device that Cal uses to effectively travel back is, in the film, represented as a massive snakelike appendage.
âMy biggest question was, âHow does Cal, the modern day character, learn from his past?'â Justin Kurzel explains. âIntellectually and psychologically, I could see that how that character in the past would change and shift him. But I also wanted to see physically how he would become an assassin⌠The arm that created it is almost like a marionette. Itâs something where Aguilar in the past climbs a wall or jumps and then the arm allows the character to do that.â
Justin Kurzel also wanted to find a way to ground the stuntwork in reality with Michael Fassbender himself performing stunts whenever possible and an impressive team of Parkour experts being utilized to make sure everything stayed practical.
âThe first thing we discussed was that we didnât want our assassins to float through the air,â Justin Kurzel explains. âWe wanted them to land with a pump. He was very keen on doing a lot of the stuntwork and doing whatever he could to make it feel real. I just didnât want to be in a parking lot with a huge green screen. I mean, I didnât when I was actually in Malta in 40-degree heat trying to make a jump out of someone, but I thought that was important that you saw the effort.â
Thereâs still a great deal of mystery yet to be revealed about where the Assassinâs Creed film will take the story, but fans might want to look to the Robert Frost poem as a hint.
âIt was actually Michael who found the poem,â says Justin Kurzel. âWe were sort of talking about what he might hear in the execution scene. Perhaps this is a poem that his mother had spoken to him about. Hidden in that poem was âprotect the appleâ. âProtect the artifactââ We loved the ambiguity of it and the sort of codedness of it.â
Assassinâs Creed hits theaters December 21.
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